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Concept Attainment Model (CAM)
The Concept Attainment Model (CAM), developed by Jerome Bruner, is a teaching strategy that helps students learn by actively categorizing and identifying the defining attributes of a concept through examples and non-examples.
· Concept Attainment Model (CAM) was developed from the work of Jerome S. Bruner and his associates (1956) on the cognitive activity called categorizing.
· Syntax
1. Presentation of data and identification of concept
1.1.Teacher presents labelled examples
1.2.Students compare attributes in positive and negative examples
1.3.Students generate and test hypotheses
1.4.Students state a definition according to the essential attributes
2. Testing attainment of the concept
2.1.Students identify additional unlabelled examples as Yes/No
2.2.Teacher confirms hypotheses, names concept and restates definitions according to essential attributes
2.3.Students generate examples
3. Analysis of thinking Strategies
3.1.Students describe thoughts
3.2.Students discuss the role of hypothesis and attributes
3.3.Students discuss type and number of hypotheses


I’m actually nearing a point in the main story that I recall bouncing off of when I first was playing BnS NEO Divine Gems more casually. I mostly recall this because I got to the scene where my character first uses the Dragon Pulses to windwalk, which featured some of the cooler cinematography from the game’s engine and easily one of this MMO’s finest pieces of music. So as you can tell, smashing the “F” key to get through the cutscenes and get into the combat has been the modus operandi, and it’s been very successful in reinvigorating my time in-game.
So then that kind of begs the question once more of what NEO is really bringing to the table for those who have been here before. More and more this game is feeling like the best option for those who have never played BandS at all instead of some way to relive the game.
Most of that comes from the fact that gearing up and improving skills continues to feel streamlined, which is most definitely a good thing considering what I recall about the gearing system in this MMORPG. I don’t think I’ve really dug in to all of the hard granular details here, but the UI surrounding gear, soul shards, and accessories just feels… better. Or at least an improvement over the original.
I’ll also point out that a lot of my time in game has indeed been solo as I run through the figurative and sometimes literal tunnels of the game’s leveling path. The only time that I really interacted with buy BnS NEO Divine Gems others was when one of the side quests commanded me to kill a zone boss. And I’m using the term “interaction” very lightly here; it was less like a coordinated effort and more like a curb stomping of some poor frog creature.